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The Bought Round / the ante
a percentage on every spin
The ante bet: a little more on every spin
An ante bet adds a percentage to the stake of every spin in exchange for a stated improvement in the chance of reaching the feature. In the sampled games the uplift averaged a quarter of the stake and the games claimed up to twice the chance. The ante is the control that can lower the cost of reaching a feature and raise the cost of every spin that does not - at the same time.
Desk spec
- antes sampled
- 300
- mean uplift
- +25.0%
- stated chance improvement
- up to 2x
- base route to a feature
- 100.00
- ante route to a feature
- 62.50
- break-even improvement
- more than 25%
The control platesample A / 1,200 extra-stake rounds, four controls
feature buy100x stakeBuys one whole round at a fixed price. The stake moves from 1x to 100x in a single decision; the return is the bought round's, not the base game's.
ante bet+25% per spinRaises the price of every spin a little and the stated chance of reaching the feature a lot. It makes a non-triggering spin dearer and can make the route to the feature cheaper.
super stake2x per spinDoubles the stake for roughly double the quoted chance. It changes the size of the bet and the variance, not the expected cost of reaching the feature.
gamble0 until a winCosts nothing to be offered, then stakes a win on a double-or-nothing. It is the only control here that can take money already won and put it back at risk.
Direct answerAn ante bet adds a percentage to the stake of every spin - 25% on average in 300 invented antes - in exchange for a stated improvement in the chance of reaching the feature. If the ante doubles the chance, the average cost of reaching a feature falls from 100.00 to 62.50, but every spin that does not trigger costs a quarter more. It reduces the cost of the route, not the cost of the spins.
Two prices moving at once
The ante is the only control here that changes two figures in opposite directions. The cost of each spin rises by the uplift, so 100 spins at a 25% ante cost 125.00 instead of 100.00. The route to the feature shortens, because the chance rises, so the number of spins needed for one trigger falls. Whether the ante helps depends only on which of the two moves faster: if the chance rises by more than the price, the route gets cheaper; if by less, it gets dearer.
The ante, both directions
base game: a 1 in 100 chance of the feature per spin
the route without an ante
100 spins x 1.00 = 100.00 spent
the route with a 25% ante and a doubled chance
50 spins x 1.25 = 62.50 spent
so the route is cheaper by 37.50
but the spins that do not trigger
100 spins x 0.25 extra = 25.00 more spent
so the ante is a trade:
shorter route, dearer route
cheaper route, dearer boredom
the break-even is exact:
the chance must rise by more than the uplift
25% price, 25% chance -> no change at all
25% price, 100% chance -> the 62.50 route above
what the ante does at different chance improvements
| chance improvement | spin price | spins to a feature | cost to a feature |
| none (1 in 100) | 1.25 | 100 | 125.00 |
| x1.25 (1 in 80) | 1.25 | 80 | 100.00 |
| x2 (1 in 50) | 1.25 | 50 | 62.50 |
| a 25% price needs more than 25% chance to pay for itself | 62.50 |
Reading an ante
- Write down the uplift as a percentage of the base stake.
- Write down the stated chance improvement the game quotes.
- Compare them: the ante pays only if the chance rises by more than the price.
- Remember the ante is charged on every spin, not only successful ones.
- Note that a stated chance is a quoted figure; this desk assumes it holds and does not verify it.
This desk names no real game or studio and prints invented uplifts and chances. The stated improvement in chance is a figure the game advertises, and no page here verifies it against a real game; the arithmetic only shows what such a figure would be worth if it held.